![]() ![]() Commanders that are captured then released from prison are removed from the game and will not join other houses.Exception : Rance always dies when his troop strength is reduced to 0.Unique commanders, such as house leaders required for the plot, undismissable commanders like Suzume and commanders like "Ogawara Guard" that only show up in certain battles cannot be captured, although some of them may be killed after the battle.Troop count of the defeated commander will also stay the same after the battle. Instant kill attacks do not guarantee that the commander will be killed after the battle.You can only kill or capture a max of 2 enemy commanders a turn, although light attack allows you to bypass this limit (for example, if you hit two enemy units with light attack, you can potentially capture or kill up to 6 commanders after the battle, although this requires lots of light attacks).Turn order is determined before the start of the order, so speed buffs in battle from tacticians apparently do nothing unless they obtain it before the battle via speed luck or items such as Field Battle Weekly. Increasing the speed stat for slow units such as diviners will not do much. Monks are very slow, while diviners act quickly on their first turn but are very slow on their second turn. Not all troops move at the same speed. ![]() Sometimes its better to put them in the front row to get better protection from foot soldiers without all guard.
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